The Hunt is a third person action platformer where the player embodies a thief named Rhys who lands on the planet K-52.9 to steal an artifact in the ruins of an ancient alien building. Once out of the ruins, he sees in the distance mercenaries landing on the planet, they covet the artifact stolen by the Thief. Armed with his two grappling hooks, the Thief will have to move in the canyon, to face his adversaries and find a way to escape the planet.​​​​​​​

Demoreel 2022 - The Hunt

The Hunt - Map
This is an overview of the level with the different areas.

The Hunt - Objective
When player starts the game, player sees the objective he has to reach, here the spaceship, to escape from this planet with the Artifact.

The Hunt - Area 1
This area is a tutorial for locomotion and grappling hooks.

The Hunt - Area 1
In Yellow, Player can use his.her left grappling hook.
In Blue, for right grappling hook.
In Red, Player cannot use grappling hooks.

The Hunt - Area 2
Introduction of Laser Obstacles.

The Hunt - Area 2
Introduction of Generators to deactivate Laser Obstacles or deactivate turret.

The Hunt - Area 2
In this hangar, Player can see the objective again.

The Hunt - Area 2 - Arena
First arena, Player met first Scarf

The Hunt - Area 3
Introduction of Reachable platforms.

The Hunt _ Area 3 - Arena
Player met two Scarfs in this arena. The idea is to make this area like a race track.

The Hunt - Area 4
The difficulty with the Laser Obstacles increases.

The Hunt - Area 4 - Arena
Introducing first turret. To destroy it, Player has to deactivate generators ( in Green).

The Hunt - Area 5
Introducing Movable Platforms.

The Hunt - Area 5
View on final arena and Spaceship.

The Hunt - Area 5 - Arena
Player has to deactivate generators to deactivate Laser Obstacles and destroy the Turret. Player has to kill Scarfs also to deactivate the Shield of the arena.

CREDITS 
ARTFX 2022
Constantin Amouroux - Character Modeling & Concept Artist
Henri Bessou - Level Designer & Game Design & Prototyping & UE4 Blueprint Scripting & Documentation & Project Management & Communication & Teamwork & UX & Narrative Design
Paolo Dupuy - Environment Artist & 3D Modeling & Shaders / Materials & Texturing (Baking / Trims and Tileables) & Level Art & Lighting & Project Management & Technical Art
Mathilde Durand - 3D Modeling & Concept Art & 2D Artist & UI Artist & Artistic Direction
Paola Gibernau - 3D Animation & Rigging & Integration in UE4 & Teamwork & Communication
Joris Sanchez - Programming C++ / C# & Game Programming C++ / C# & UE4/UE5 Blueprints Scripting
Lisa Ros - Technical Art & Procedural Art  & Technical Artist & Generation Procedural & Houdini & Props & Environment 3D & Programmation Shaders
Thomas Bruyneel - 3D Modeling & Hard Surface & Texturing & Teamwork
Samuel Hoareau - VFX & Particles & Shaders & Blueprints & Simulation & Modeling & Texturing
Amandine Marest - Realtime 3D Modeling & Character Modeling & Game Ready Hair and Fur & Retopology & UVs & Texturing & Ue Shading & Rigging & Agile Workflow
Axel Somsy - Game Design & Prototyping & Level Design & Documentation & System Design & Gameplay Balancing & UE4 Blueprint Scripting
Corentin Zimmermann - 3D Modeling & UE4 & Teamwork & Communication
AUDIO WORKSHOP
ACTORS

MAAV

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