Introducing Orbital Rush, a party game consisting of 3 mini games, playable by 2 to 4 players (Controllers).
I worked on the mini game "Bumper", a bumper car game that takes place on the roof of a building in a sci-fi city.
The goal is to take out the other players to win points. The player with the most points at the end of the countdown wins the game.
The Level Design of the playable area is designed to force players to bump into each other!
Joris Doucet - Producer
Ludovic Oddi - Artistic Director
Lucas Gille - Lead Game Designer
Paolo Dupuy - Lead Environment Artist
Clothilde Chopin - Lead Character Artist & Rigging Artist
Constantin Amouroux - Character Artist
Thomas Bruyneel - Lead Props Artist
Antoine Borde, Mathilde Durand et Vincent Medeiros - Props Artist
Corentin Zimmermann - Lead UI Artist
Lisa Ros - UI Artist
Samuel Hoareau - Lead FX Artist
Klara Goetz - FX Artist
Allan Magagnosc - Lead Texture Artist
Amandine Marest - Lead Gameplay Animator
Paola Gibernau, Lucie Hennet et Guihem Perez - Gameplay Animator
Henri Bessou, Gabriel Garcia et Thomas Le Roux - Game Designer
Said Aboudou Mamadou, Clara Lopez et Axel Somsy - Game Designer
Cyril Paradol, Wiliam Dupis et Brice Berrier - Sound Designer
Ludovic Oddi - Artistic Director
Lucas Gille - Lead Game Designer
Paolo Dupuy - Lead Environment Artist
Clothilde Chopin - Lead Character Artist & Rigging Artist
Constantin Amouroux - Character Artist
Thomas Bruyneel - Lead Props Artist
Antoine Borde, Mathilde Durand et Vincent Medeiros - Props Artist
Corentin Zimmermann - Lead UI Artist
Lisa Ros - UI Artist
Samuel Hoareau - Lead FX Artist
Klara Goetz - FX Artist
Allan Magagnosc - Lead Texture Artist
Amandine Marest - Lead Gameplay Animator
Paola Gibernau, Lucie Hennet et Guihem Perez - Gameplay Animator
Henri Bessou, Gabriel Garcia et Thomas Le Roux - Game Designer
Said Aboudou Mamadou, Clara Lopez et Axel Somsy - Game Designer
Cyril Paradol, Wiliam Dupis et Brice Berrier - Sound Designer