Developed a flexible interaction system supporting multiple interaction types, including Touch, Press, and multi-tap interactions, allowing for a variety of player-object interactions.
Additional work included:
Multiple Interaction Types: Implemented support for different interaction mechanics, including touch-based, hold-to-press, and configurable tap-count interactions.
Dynamic UI: Designed an adaptive UI that automatically adjusts its presentation based on the required interaction type.
Contextual Feedback: Integrated dynamic object naming, allowing the UI to display the name of the object currently being interacted with.