Explored and implemented Unreal Engine 5's Gameplay Camera System, focusing on creating a dynamic and responsive camera experience that enhances player immersion and comfort.
Additional work included:
Automatic Character Tracking: Implemented camera behaviour that automatically follows the character's movements, reducing the need for manual camera adjustments and allowing players to focus on gameplay.
Dynamic Camera Collision: Integrated a collision detection system that dynamically adjusts the camera's position to prevent it from clipping through walls, obstacles, or other environmental geometry.
Enhanced Player Experience: Focused on delivering a smooth, intuitive camera system that maintains clear character visibility across different gameplay situations.
Idle Values
Walk Values
Dynamic Collision Detection in Indoor Environments
Gameplay Camera – Idle, Walk, Run, Aim & Map Menu